National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
A 3D geometric game in Unity
Trejbal, Tomáš ; Zamboj, Michal (advisor) ; Jančařík, Antonín (referee)
In this thesis, I am working on the creation of a 3D computer game with Unity engine. The game is called "Cubeidea" and focuses on geometry topics and spatial imagination. In the introduction of the thesis, I describe the motivation that led me to create this game. In the following chapters, I introduce the reader to the software tools used in the creation process, the characteristics of the game, and a description of the game space. The largest part of this thesis is then devoted to describing the algorithms that are implemented in the game to provide the various game functionalities and mechanisms, such as player movement in the game space, verification of level completion, etc. The reader will find examples of the game's source code in the thesis, which are used to supplement the description of the individual algorithms. If interested, the reader can look into the full source code of the game, which is included in the appendices of this thesis.

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